Game development and interactive experiences people actually play with
Browser games, playable marketing, and 3D experiences people actually engage with. No installs, instant play, built with the same engineering discipline we put into production systems.
Real 3D, rendering as you drag it
Drag the controller around. It's a textured, physically based model running on your GPU through WebGL, lit and bloomed live as you move it. Same tech we ship for product configurators and games, just sitting here on a marketing page.
- Textured, physically based model, lit in real time
- Runs on the GPU, no plugin, nothing to install
- Works the same way inside a real product

What We Build
From playable ads to full training platforms, all running in the browser
Browser Games
Full games that run anywhere a browser does. HTML5 and WebGL, multiplayer if you need it, tuned to perform on a three-year-old phone.
Playable Marketing
Branded games and playable ads that hold attention for minutes rather than seconds, with analytics and lead capture wired in from the start.
Training Simulations
Interactive simulations that teach by doing. Onboarding, compliance, sales training, delivered in the browser and tracked properly.
3D & WebGL Experiences
Product configurators, interactive data visualization, immersive landing pages. Three.js and WebGPU running smoothly in production.

Built by VoidMode Games
Our games and interactive work ship under VoidMode Games, the games studio inside Polyxmedia. Full game creation, art direction, audio direction, and the craft around it, all in one place and held to one vision.
Meet VoidMode GamesEverything here is running right now
Every panel below is a custom shader rendering on your device right now, so move your cursor over them and they react.
The hero background, the controller up top, and these three panels are all real-time WebGL we wrote for this page. If we can do this on a marketing page, we can do it inside your product.
Why Brands Pay For This
Attention is the expensive part of marketing, and games earn it
Engagement economics
A display ad gets a couple of seconds. A playable holds people for minutes, and they chose to be there. That difference shows up directly in campaign results.
Training that sticks
People remember what they practice. Simulations beat slide decks for retention, and the teams who own training budgets already know it.
Few can actually build it
Plenty of agencies can design a concept. Far fewer can engineer WebGL that runs smoothly on real devices. That's an engineering problem, and engineering is what we do.
Engagement Options
Scoped to the job, from campaign pieces to full platforms
Playable Campaign
A single-mechanic branded game or playable ad, designed for a campaign window and instrumented for results.
Marketing teams running campaigns
Custom Browser Game
A full game with accounts, progression, multiplayer or leaderboards. Engagement as an ongoing channel rather than a one-off.
Brands and products investing in engagement
Simulation & 3D Platform
Training simulation platforms, product configurators, and 3D experiences integrated with your existing systems.
Enterprises with training or product visualization needs
Every project starts with a playable prototype, so you're making decisions based on something you can actually play rather than a slide deck.
How It Works
Prototype first, then production
Concept & Prototype
We turn the idea into something playable fast. Core mechanic, rough art, tested on real devices.
A playable prototype you can put in people's hands
Production Build
Full build with proper art, sound, game feel, and whatever backend it needs. Weekly playable builds so you see progress.
A complete game ready for polish
Polish & Performance
Tuning, juice, and performance work across devices. This is where good becomes great, and where most projects cut corners.
Smooth performance on the devices your audience actually uses
Launch & Measure
Launch support, analytics, and iteration based on how people actually play. Content updates and live ops if the game warrants it.
Real engagement numbers, and a plan for what's next
Want marketing people actually play?
Free consultation. Bring the campaign, training problem, or product idea, and we'll tell you what's buildable, what it costs, and whether a game is even the right call.
Limited availability. We take on 2-3 new projects per quarter to ensure quality.
Book Free Consultation