Real-time WebGL, built in-houseLimited availability

Game development and interactive experiences people actually play with

Browser games, playable marketing, and 3D experiences people actually engage with. No installs, instant play, built with the same engineering discipline we put into production systems.

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Live in your browser

Real 3D, rendering as you drag it

Drag the controller around. It's a textured, physically based model running on your GPU through WebGL, lit and bloomed live as you move it. Same tech we ship for product configurators and games, just sitting here on a marketing page.

  • Textured, physically based model, lit in real time
  • Runs on the GPU, no plugin, nothing to install
  • Works the same way inside a real product
Neon game controller, real-time 3D

What We Build

From playable ads to full training platforms, all running in the browser

Browser Games

Full games that run anywhere a browser does. HTML5 and WebGL, multiplayer if you need it, tuned to perform on a three-year-old phone.

HTML5 & WebGL engines
Multiplayer & leaderboards
Mobile-first performance
No install, instant play

Playable Marketing

Branded games and playable ads that hold attention for minutes rather than seconds, with analytics and lead capture wired in from the start.

Branded game experiences
Playable ads
Analytics & lead capture
Campaign-ready delivery

Training Simulations

Interactive simulations that teach by doing. Onboarding, compliance, sales training, delivered in the browser and tracked properly.

Scenario-based learning
Progress tracking & scoring
LMS integration
Compliance & onboarding sims

3D & WebGL Experiences

Product configurators, interactive data visualization, immersive landing pages. Three.js and WebGPU running smoothly in production.

Product configurators
Interactive data visualization
Immersive landing pages
Three.js & WebGPU
The studio behind it

Built by VoidMode Games

Our games and interactive work ship under VoidMode Games, the games studio inside Polyxmedia. Full game creation, art direction, audio direction, and the craft around it, all in one place and held to one vision.

Meet VoidMode Games
Live demos

Everything here is running right now

Every panel below is a custom shader rendering on your device right now, so move your cursor over them and they react.

Custom GLSL shaders

Hand-written fragment shaders doing flow fields, contour lines, and reactive lighting, the kind of signature look you just can't get from a template.

GPU particle systems

Thousands of points morph between shapes on the GPU, the same approach we use behind effects, live data viz, and game feel.

Procedural worlds

Endless terrain generated in the vertex shader, rendered with fog and a glowing grid, lightweight, and nothing to download.

The hero background, the controller up top, and these three panels are all real-time WebGL we wrote for this page. If we can do this on a marketing page, we can do it inside your product.

Why Brands Pay For This

Attention is the expensive part of marketing, and games earn it

01

Engagement economics

A display ad gets a couple of seconds. A playable holds people for minutes, and they chose to be there. That difference shows up directly in campaign results.

02

Training that sticks

People remember what they practice. Simulations beat slide decks for retention, and the teams who own training budgets already know it.

03

Few can actually build it

Plenty of agencies can design a concept. Far fewer can engineer WebGL that runs smoothly on real devices. That's an engineering problem, and engineering is what we do.

Engagement Options

Scoped to the job, from campaign pieces to full platforms

Playable Campaign

£15-35k

A single-mechanic branded game or playable ad, designed for a campaign window and instrumented for results.

What's Included:
Single-mechanic branded game
Playable ad formats
Analytics & lead capture
Campaign launch support
Ideal For:

Marketing teams running campaigns

Simulation & 3D Platform

£80k+

Training simulation platforms, product configurators, and 3D experiences integrated with your existing systems.

What's Included:
Training simulation platforms
3D configurators at scale
LMS & enterprise integration
Ongoing partnership
Ideal For:

Enterprises with training or product visualization needs

Every project starts with a playable prototype, so you're making decisions based on something you can actually play rather than a slide deck.

How It Works

Prototype first, then production

011-2 weeks

Concept & Prototype

We turn the idea into something playable fast. Core mechanic, rough art, tested on real devices.

Result:

A playable prototype you can put in people's hands

024-8 weeks

Production Build

Full build with proper art, sound, game feel, and whatever backend it needs. Weekly playable builds so you see progress.

Result:

A complete game ready for polish

031-2 weeks

Polish & Performance

Tuning, juice, and performance work across devices. This is where good becomes great, and where most projects cut corners.

Result:

Smooth performance on the devices your audience actually uses

04Ongoing

Launch & Measure

Launch support, analytics, and iteration based on how people actually play. Content updates and live ops if the game warrants it.

Result:

Real engagement numbers, and a plan for what's next

Want marketing people actually play?

Free consultation. Bring the campaign, training problem, or product idea, and we'll tell you what's buildable, what it costs, and whether a game is even the right call.

Limited availability. We take on 2-3 new projects per quarter to ensure quality.

Book Free Consultation